Signalis Game Fixes One of the Most Famous Game Tropes
Nov-04-2022

We’ve all seen it before. The Final Girl, the sole survivor of a bloody massacre, standing victorious over the corpse of the killer. It’s a trope that’s been done to death in horror movies, and games have been guilty of using it time and time again.
But not Signalis.
This is the classic “final girl” trope, and it’s one that’s been done to death in the horror genre. But Signalis, a new horror game from developers Ocelot Society, is subverting this tired trope in a big way.
In Signalis, you play as a woman who has been taken captive by a madman. He’s holding you in an abandoned research facility, and it’s up to you to escape. But this isn’t your typical escape room scenario. For one thing, there are no helpful clues or puzzles to solve. And for another, the building is crawling with horrifying creatures that want nothing more than to kill you.
The horror game, which pits you against an otherworldly threat in a remote research facility, shies away from the typical “Final Girl” dynamic. Instead, it offers up a more diverse cast of characters, each with their own unique skills and abilities.
What’s more, Signalis gives you the choice of how to approach each situation. Do you want to go in guns blazing or take a more stealthy approach? The game doesn’t force you down one path, and that means you can tailor the experience to your own preferences.
It’s this freedom that makes Signalis so refreshing. You’re not beholden to the tropes of the genre, and that means you can focus on the things that matter: the scares.
Signalis is a true test of survival, and it’s one that will leave you feeling truly terrified. There are no cheap jump scares, no cliched moments, and no predictable plot devices. This is a game that’s determined to keep you on the edge of your seat, and it succeeds.
If you’re looking for a horror game that breaks the mold, Signalis is definitely worth checking out. It’s a breath of fresh air in a genre that’s become too reliant on the same old tropes.